![]() Finn realizes that the dungeon is different every single time, making the map as useless as the string he tied to the dungeon’s entrance. ![]() The Hall of Egress is having none of that, however. To get through, Finn does what anyone who’s played Etrian Odyssey(or similar dungeon-mapping games) would do: he starts to assemble a map, using data gleaned from multiple forays into the dungeon. Opening his eyes in the dungeon, however, causes him to revert back to his ‘save point’ in front of the door. Through the entrance, he finds himself in a room with an upside down snowman and a large hatchway marked ‘Hall of Egress.’ After some tinkering around, Finn figures out that the door allows passage only if your eyes are closed, but after which point, you’ve gotta feel your way through the dungeon beyond. A stray step triggers a trap in the dungeon foyer (Finn speaks truth: it’s thoroughly rude to put a trap in the foyer) sealing the entrance before Jake can join him. “Hall of Egress” is an episode in the same vein, using vintage gaming tropes to illustrate an oblique fact of life.īut where Jake was there to ground him in “Dungeon Train,” Finn faces the Hall of Egress alone. In “Dungeon Train,” Finn numbed his emotional frustrations on an endless dungeon-crawling, loot-grabbing loop (like an RL Diablo III simulator) that preyed on his sense of accomplishment with achievement-tokens. ![]() It’s a moment early on in the episode that references some of Finn’s darkest times, post-Flame Princess breakup and pre-deadbeat father Martin. Along the way, Finn and Jake crest a hill and see the Dungeon Train behind them. I’m talking about the life-map-disappearing-in-your-hands, what-the-hell-is-next kind.įinn and Jake are up to their old hobbies: venturing into remote wildernesses and vanquishing dungeons. But beyond that, the episode also dissects vividly that bottomless feeling of midlife wanderlust, but not the road-trippy, running-through-the-fields kind. Case in point: “Hall of Egress” continues Adventure Time‘s trend of ever-maturing themes ( juvenile crime, political indifference), with a plot about an endless dungeon that will have nostalgic gamers remembering the old dungeon-mapping RPGs of yore. It’s an unconventional strategy for such a long-running show that’s found its fanbase in epic, sprawling mythologies, but it also ensures that the writers can stay true to what they do best. It’s the eponymous time again.Īt this latter stage of the series’ seventh season, there still isn’t a main story arc to cleave to, but arguably, this heightens the anticipation factor for every new episode: the series remains unbound, still in the realm of do-as-you-please. On the latest Adventure Time episode, “The Hall of Egress,” it’s midlife crises and vintage dungeon-mapping mayhem, as Finn finds himself trapped in a seemingly endless dungeon that he must navigate blind. ![]()
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